I also had fun with farming which I'm not doing in the spirit of trying to be completely mobile. 1 vindicar 1:31am Originally posted by Coops: There are at least 16 cyclops upgrade mods. I do miss playing with the aquarium and being able to breed fish and egg-layers. Cyclops Scanner Mod Can anyone recommend a mod that adds scanner room functionality to Cyclops < 1 2 > Showing 1 - 15 of 23 comments Coops 2:42pm There are at least 16 cyclops upgrade mods.The scanner room is fun but limited - I wish there was a mobile option for the cyclops. I don't personally miss the water filtration since I get all my water needs from lantern fruit and still-suit. (Can't load the seamoth storage module for some reason, though.) In my playthrough, I use the reasoning that since the cyclops is designed for seamoth docking, it should be compatible with the seamoth upgrade station so I'll load the modules and vaporize the ingredients. If you allow yourself a moonpool for the upgrades, you can take care of #1: I use my seamoth as the solar charger for the cyclops' power cells. The main things I miss are 1) power generation 2) moonpool for seamoth upgrades. Originally posted by Ergoss:I'm trying a base-less playthrough currently.
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